Quick Start: Create Your First Chart in 2 Minutes

easy-chart-lit · Manual

Quick Start: Create Your First Chart in 2 Minutes

Goal of this chapter: follow the fastest recommended EasyChart path to complete the loop of Edit → Export → Use in UI.


Open the Editor Window

In the Unity menu bar, choose:

  • EasyChart/Library Editor

You will see a window with sections like a library tree, configuration panels, and a preview area (later chapters explain each area).


If you want to get started quickly and keep a consistent style, it’s recommended to:

  • Select an existing Library from the top toolbar (e.g. a built-in Demo library)
  • Click Clone on the toolbar to create your personal library (e.g. MyLibrary)

This way, all subsequent changes happen in your own library, avoiding modifications to the original examples.


In the library tree, find a chart (ChartProfile) close to what you want, then right-click:

  • Clone

After cloning, you’ll get a new Profile (a “variant” of the original). Select it, and the Inspector on the right will show all editable settings.


Modify Settings and Save

Minimal recommended changes:

  • coordinateSystem: make sure it matches your intended Series (e.g. Line/Bar/Scatter use Cartesian2D)
  • series: confirm type is correct, and fill in seriesData
  • axes: at minimum, make sure X/Y axis types match the meaning of your data

After editing, click the save button on the top toolbar (if your version has it), or let Unity auto-save the asset.


Export to UXML (Reusable in UI Builder)

The recommended workflow is exporting the Profile to a reusable .uxml:

  • Right-click your Profile in the tree
  • Choose Export to UXML

The exported UXML will be placed under:

  • Assets/EasyChart/LibraryUxml/ (Mirror/Backup operations also manage exported assets under this root)

Use It in the QuickStart Scene via UIDocument + UI Builder

Open the demo scene:

  • Assets/EasyChart/Demo/Scenes/EasyChart_QuickStart.unity

Then in the Project window, locate:

  • Assets/EasyChart/Demo/UIToolKit/NewUXMLTemplate.uxml

Double-click to open it (or open with UI Builder). Next:

  • Drag the chart .uxml you just exported into the hierarchy of NewUXMLTemplate.uxml
  • Save the UXML
  • Make sure the UIDocument in the scene references your updated NewUXMLTemplate.uxml

Run the scene, and you should see the chart rendered in the UI Toolkit UI.


Alternative: Export as a UGUI Prefab

If you prefer a UGUI (Canvas/RectTransform) workflow, you can also export the selected Profile as a UGUI prefab in the Library Editor and place it directly into your scene UI (exact menu entry and details depend on your current version).


  • To understand the recommended UI Toolkit workflow: 00_02-WorkflowAndLibrary.md
  • To use charts with UGUI (Canvas/RectTransform): 00_03-UGUIWorkflow.md